Sa'ra Krat
Isk
0
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Posted - 2012.06.13 03:27:00 -
[1] - Quote
Ignoring the buildup of mostly useless back and forth...
I wanted to pitch in what few cents I have with my experiences. It was mentioned that having unlimited allies was not desirable, and yet now we have a lot of back and forth about Isk formulas and...other bits and bobs. Instead of all of those, why not set it so that a defending group can only have allies until they come close to matching half, or a fourth of the other side? In theory, the active pilots on each side would reflect this ratio to some degree - it can be difficult to get so many people together at once - and instead of bringing a full balance to things (which would go with what CCP Soundwave said in an earlier post), there would still be a difficult fight for the defender that chose to Mutual. After all, mutual-ing against stronger groups is just asking to have your hulls taken, and hiring a couple merc groups to bring in some additional firepower could work to tip the tides of war without it being a pushover (read: blob) fight on either side. (It may also bring some better focus to the point of a "Mercenary Marketplace", but that is not something in my experiences.)
In the end though, this isn't the only thing I'd like to pitch in a few pennies to. Though I wasn't around for pre-Inferno FW, I've noticed a couple key points about the current state from a bit of skinny dipping. Removal of Ewar effects from FW NPCs doesn't matter much in the context of the larger fleet battles, but when you're a soloist or a duo/trio (in friendly territory), those target dampeners can be a life saver; in addition, that is taking into effect the lack of incentive for defending a controlled system, yielding little or no LP for time spent. To contrast my own complaint though, I do understand one possible benefit, being that it's more likely to get an enemy to engage when there's damage being taken sans Ewar fx and that the LP rewards for killing enemies are likely being encouraged.
Though, in effect, one (or a fleet) may as well work to plex down enemy systems while not saving more than a couple key systems of their own. An issue for another precursor patch or expansion, but still a thought to be had.
*Throws half-isks...because it is amusing that GÇÿcentsGÇÖ are still around.* |